Gambling Entertainment Industry
ENTERTAINMENT INDUSTRY. The entertainment industry in the United States is a multi-faceted combination of a wide variety of disciplines. Radio, insurance, publishing, merchandising, television, film, music, and the computer industries are only a few of the elements that make up this immense industry. The gaming category also includes companies that specialize in the design, manufacture, and marketing of electronic entertainment equipment and network systems. The fortunes of the Hotel/Gaming Industry are closely tied to the health of the global economy. Equities in the group have low scores for Stock Price Stability.
James Scicluna, Co-Managing Partner WH Partners, gave the keynote introductory speech at the regulation conference at SiGMA Europe Virtual Expo 2020. Here is the transcript of the speech.
2020 is the year of COVID-19, of working from home, of lockdowns and no conference travel, but maybe more importantly for the online gaming industry it is– amongst others:
- the year in which virtuals and esports helped partially plug the gap left by the absence of football leagues and tennis tournaments;
- the year in which despite everything else, things didn't go as badly as some feared;
- the year of sports betting licences in Germany and newly introduced restrictions on online casino;
- the year in which Denmark announced that online gambling tax will increase next year from the current 20 percent to 28 percent;
- the year of worry about possible Moneyval greylisting for Malta and its long term standing as a place of supply jurisdiction;
- but also the year in which Malta made news for imposing a €2.34m fine for illegal gambling and intensified rigorous FIAU & MGA AML audits on licensed operators;
- it is the year Stars merged with Flutter, DraftKings listed on NASDAQ after merging with SBTech, and Caesar's announced its intention to buy William Hill;
- the year in which the most significant reforms to gambling regulation in the UK since the 2005 Gambling Act were proposed;
- the year in which online gambling in the Ukraine was legalised;
- and – the year of licensing in Greece replacing the old “interim licence system”.
Overall, there is a sense across the online gaming industry in Europe that this is the year where the drive originated by governments and regulators for tighter regulation, stricter enforcement and more selective licensing has reached an irreversible momentum.
We now have stricter regulation and stricter enforcement of AML and responsible gambling rules. In the latter case, across several jurisdictions (although not a stated policy objective to my knowledge) it seems that the regulation of gambling is heading towards being a “public health” issue – or at least with public health as a foremost consideration (How else explain the very significant restrictions on advertising and on deposit or stake limits in some jurisdictions).
As you will all know this is against a backdrop – drawn in late 2017 – where the European Commission no longer considers that treating complaints in the area of gambling is a priority: so any hopes of at least partial harmonisation have long gone with the wind.
The Gambling Commission in the UK is considered by many to have - so to say - “overzealously led the charge” on enforcement and restrictions in recent years, perhaps jointly the Swedish Gambling Authority, an advertising ban in Italy, and Germany now starting a chapter in the regulation of gambling which has long been in the making; While Holland is preparing (though not without delays) for rolling out regulation in late 2021.
There is a sense this side of the Atlantic that whilst additional restrictions are being imposed on the gambling industry in Europe indicative of a policy which considers it to be a threat to public health, rather than an entertainment industry with specificities which require regulation, the contrary is happening simultaneously in the US.
I dare suggest that there is an important point of economic policy to be considered here: having led the way in the development of the modern online gambling industry and having given birth to most of the major players – do European states want to see their homegrown businesses being relegated to playing second fiddle to US business? I think that it would be a shame not to make this consideration.
In the meantime, we are often asked about so-called new markets, about Ukraine, India, LATAM, Africa. Each comes with several layers of complexity – in legal process, operations, compliance, and payments. The bottom line is that the industry is a young adult now. Quick wins are few and far between, even outside Europe and the US.
The overall regulatory ecosystem is now such that it will inevitably lead to speeding up the process of natural selection amongst operators. The strongest, best informed and most agile will make it. It remains to see whether the stealthiest will too.
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Gambling Entertainment Industry List
ELIG Gürkaynak Attorneys-at-Law